
Posts intended to incite argument will be removed. Submissions should be of interest to the entire subreddit, and allow for all users to participate. Racist, sexist, homophobic or transphobic comments and other forms of bigotry are strictly prohibited and may result in an immediate ban without warning.ĭo not attack other users or communities over their video gaming preferences. Severe or repeated violations may result in a ban. Trolling, toxic behaviour, name-calling, fanboyism, inciting console wars, and other forms of personal attacks directed at other users may result in removal. Remember the human - treat your fellow redditors with respect.
The Future of Gaming - Post Discussion & RoundupĬlick here for detailed rules & policies.
The Future of Gaming - Discussion & Video Collection. To equip Missile ammunition to weapon you need to have 100% on Homing ammunition type.Įven having 100% on Fragment one cannot equip Sharpnel ammunition to weapon. Point -> Universal ammo which fits every weapon and thus won't need to have 100% compability. If ammunition contains following text on it and has 100% compatible with the gun they can be equipped. This however will also remove used / dropped items player brought to the mission. Now player should retain collected materials / items from the mission. Fast material gathering from mission can be done following :. Roll can negate weight limit and thus let player move faster, also hard landing can be avoided by rolling. When transceiver is used to call Bobby for medical drop crate, the crate itself can be used as stepping stone for those hard to reach places. Tested on following : Falling Platform / Steel Bar Player can drop down certain platforms by lightly pressing jump with rapid succession. Player can deflect incoming bullets with knife if used accurately. Elemental modifiers stack ( Receiver / ammunation / bionic mod / profiency ). Bosses strong to specific element can take -20/50% decreased elemental damage. Bosses weak to specific element can take +10% increased elemental damage. Enemy strong to specific element can take -20% decreased elemental damage. Enemy weak to specific element can take +20/80/100% increased elemental damage. Bullets on the clip which were reloaded will start flashing to indicate which bullets got the bonus dmg.
-> Clip is reloaded instantly and bullets deal more neutral damage (around +10% more).-> Bar flashes red and player gets increased reload cooldown penalty.Player must time reload on right moment to get special penalty/benefits following :.If player doesn't participate in the reload minigame the gun reloads eventually automatically.A bar above players head appear with Grey/Green/Yellow areas. When player has used even 1 bullet, they can reload weapon.